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Fallout 4 weapon damage mod
Fallout 4 weapon damage mod











In a game where looting is a big part of the gameplay, it's nice to look at each gun you find and compare it to those you have to know if you might want to switch for this new weapon. I'm late to the party, but I agree with OP. The jourmey.īut, if it's possible to make a wep damage scaling mod, or implement some kind of scripted "Item level" system, it'd be a really fun take on the Fallout universe.Īny other modders with some insight into this?

fallout 4 weapon damage mod

The progression aspect is what makes it unique. Removing the scaling on npc's is the easy way out I suppose, but it just makes fallout into every other generic shooter game with unlockable abilities in it. Like, for instance, if any other RPG was made with the idea of "Lets keep all the damage numbers on weapons static and enemies never get any stronger" and "we'll give the player perks every level and thereby make the game progressively more trivial as things get higher level" it wouldn't be a very fun RPG, would it? Well, yea but that (at least to me) removes the feeling of progression from the game since levels will, essentially, take the same (if not less) effort to get for each one. If anyone understands what I mean and thinks it'd be something feasible, I for one would love to see it make its way into the game. And frankly, I'm not sure I see anyone going and making a Borderlands-esque system for this game and adding in level requirements/scaling for everything. I know, it seems like a silly way to fix the issue when you can just go back through and ensure enemies literally never level up or gain HP, but I always thought RPGs were about growth in an upward direction stat-wise rather than just lateral growth by picking up a slightly better gun to use. I mean, theoretically it'd counter the infinite enemy scaling issue right?

fallout 4 weapon damage mod

It added something like a flat 2% damage per level to your damage dealt/the base gun damage or something per level which was like +100% at level 50. So, since FO4 is plagued by the whole "Enemies can scale infinitely but your weapons can't" problem, is it not possible to just add non-skilltree based perks to the game that scale off the player's level? Like, just by adding a certain percentage of the gun damage of the weapon you're holding as a flat bonus each level? I saw this one mod that tried to do that, but it was in Chinese and it didn't work.













Fallout 4 weapon damage mod